“Draw me an atom”
This amazing gif by xverdxse is close to my idea of what an atom looks like. Far from the schoolbook picture of a clump of snooker ball protons and neutrons encircled by hoops of electrons the real picture of an atom is more like a vibrating cloud. A cloud? Yeah, a specific type of cloud called a probability density function. Woah maths alert! WEEOO-WEEOO, code red, code red!
Relax.
A probability density function (PDF) is just a measure (function) of how likely it is (probability) to ‘find’ the atom in a given region of space (density). The thickness of the cloud in a small region is proportional to the likelihood of finding the atom centered within that region. In the image above, it is most likely to be found in the center of the black region, and the likelihood of it being found further away gets smaller and smaller until it’s nearly zero outside.
Every frame of this image corresponds to making a single measurement of it’s position. If it weren’t on a loop and we waited long enough, we should expect it to sooner or later make a large jump to a grey or even white area.
This is how quantum tunneling works: a particle confined to a domain will at any given time have a small but finite probability of being found outside its confinement region! Even a tennis ball has a finite (but astronomically tiny) probability of tunneling through a solid wall.
So what do atoms actually look like? Well, they don’t. They area collection of volumeless point-particles that don’t have any physical shape that you can draw on a piece of paper. However they have an effective shape that is described by (amongst other things and depending on what kind of measurements you make) the PDF.
If you take a step back from your screen and look at the above ‘atom’, you can kind of consider it as a single solid entity even though it is an amorphous cloud of pixels. This is all we can say about the ‘true’ shape of the atom and is a visual approximation we have to make if we want to try to understand what atoms look like and not chew off our own faces in philosophical frustration.
(via scinerds)
"Who has never killed an hour? Not casually or without thought, but carefully: a premeditated murder of minutes. The violence comes from a combination of giving up, not caring, and a resignation that getting past it is all you can hope to accomplish. So you kill the hour. You do not work, you do not read, you do not daydream. If you sleep it is not because you need to sleep. And when at last it is over, there is no evidence: no weapon, no blood, and no body. The only clue might be the shadows beneath your eyes or a terribly thin line near the corner of your mouth indicating something has been suffered, that in the privacy of your life you have lost something and the loss is too empty to share."
You wake up in an unfamiliar room. It appears sparsely furnished, and small fire burns in the fireplace. Other than the crackle of the burning wood, the only noise in the room is a barely audible buzz.
Sunlight filters in from the exit opposite the fireplace.
I’ve been working on this for a while, and I’ve decided tonight to start Monolith. I don’t know how well a text adventure will work hosted on tumblr- but I guess we’ll find out.
If this takes off, I’m excited to see where it’ll go.
I have a lot of feelings both positive and negative about American McGee’s Alice
but the final boss and his design is definitely a positive.
(Source: rutledge-asylum, via djkid)



